It has been a very windy week in the neighborhood. I’ve been compelled to record the wind with my phone, and finally decided to animate something in an Altoids tin. This is a quick one. I wanted to do a camera test and play with the layers and light. I say it was a quick one, but it took a week to get this, after several false starts and abandoned takes.
Thanks for looking at this. I plan to do more elaborate attempts next.
I am happy to present my latest animation, The Benefits of Radiation. It’s the backstory for some of my action figures.
The story takes place in a Baltimore bar called Roshambos. You’ll figure the rest out if you watch the video above.
I’m happy with how this turned out. I’ve spent more time on this than anything I’ve completed to date. Time, both in terms of the hours it took to make, and also from the time I that had the idea for the story, up to this evening.
I drew each frame on a light box and used about a ream of paper.
I finally found a use for Space Dust, too.
I enjoyed doing the foley for this. I enjoyed getting to know some of the characters. Perhaps you will enjoy this.
In any event, please please please… Enjoy Radiation Responsibly!
Everything in this came from a library. The cutouts and text are from 1960’s copies of College & University Business journal advertisements. I like the subliminal, did-that-just-say-something feel of this, especially as it progresses. Put a bunch of random elements together and see what surfaces.
I captured the audio with my phone – everything came from the library except the piano, which is in my garage. Maybe I’ll do another edit where I swap the piano for library sounds.
I’ve been processing sound files to create a foundation for animation. I’m building on last year’s work around incongruent foley and non-diagetic sound. I’m starting with sound, and then seeing what animation shows up for me based on what I’m hearing.
This post is about some of the devices I’m using to accomplish this. I find inspiration in them, and maybe you will, too.
Years ago, I accumulated and compiled a lot of “found sounds” with a portable mini-disc set up. I used to carry one around, along with a pair of Shure SM-58 microphones, and record stuff. This is before iPhones. The sound on the Mini-Disc is really great, but it’s impossible for me to get the source files off of the proprietary hardware, other than through the headphone jacks. That’s pretty shitballs, but, whatever. I’ve never been much more than a lofi fellow, anyway.
In addition to the many hours of weird stuff from the mini-discs, I dug up some old cassette players.
Now, Lookit this beaut! It has four stereo outputs, which means I can use it to send a signal to four different processors/amps/whatever. I call it the Bell & Howler.
Additionally, I’ve enjoyed using Red Panda’s Particle to add a little English to the tapes. You can hear this in the video below.
I’m also a big fan of Red Panda’s Tensor, which is like a tape loop machine with a hyperdrive.
My buddy Jack Livingston was in Colorado in the late 1970’s, and he attended a series of workshops hosted by Beatnik poet, Allen Ginsberg. We share a love for Beat culture and writing, and Jack loaned me some recordings from those sessions. I’m going to use some of this in an upcoming, literary inspired animation.
Thrift stores are FULL of odd old tapes, there’s no shortage of material to be found on them. These are great for making short loops.
Finally, I use my iPhone to capture stuff all the time. Using handful of devices in this article, there are endless possibilities for making compelling audio tracks and foley.
I’ll explore how the sounds themselves can inform the visuals for animation in an upcoming post.
I stumbled on these old books at work. They’ve been removed from circulation, and I found this whole scene to be inspiring. I took a few – they called out to be repurposed. Objects like Altoids tins and spoons sometimes do that to me.
The audio for this piece is a collection of clips I’ve accumulated from field recordings, old tapes and found sound (literally sounds that I found somewhere and edited).
I hear each different section as though it’s a visual background to a comic panel, and that’s where the inspiration for the animation comes from.
The audio below will likely change and evolve, especially around the rhythm component. But here’s the working draft so far: